![]() ![]() The game basically plays out like a Choose Your Own Adventure, but in a manner and scale that a physical book would be very hard-pressed to imitate. This is also a very different world from that of the book, filled with all kinds of Verne-inspired science-fiction and fantasy elements. Although you have a great deal of control over some of the finer points, he has a personality all his own that comes through. As in many versions of the story, Passepartout takes a much larger role than Phileas in 80 Days, standing in as your playable character. While various other elements from the original story can potentially crop up depending on your choices, there’s a good chance that the premise is the only familiar element you’ll come across in your own adventures. Fogg’s good name and fortune are on the line, and while 80 days seems like a long time, unpredictable events keep popping up to steal away those precious hours. On the off chance you’re not familiar with the story in one of its many forms, 80 Days follows the adventures of English gentleman Phileas Fogg and his French valet Passepartout as they try to make good on Fogg’s wager that he can circumnavigate the globe in a mere 80 days. This isn’t the kind of game that is going to get people to cross lines if they don’t like this genre, but if you do, 80 Days is pretty much a must-have thanks to its sharp writing and incredible replay value. 80 Days ($4.99), based on the classic Verne novel Around The World In 80 Days, takes the nearly-perfect premise of the book and uses it as a launching point for one of the most interesting tales I’ve come across in the interactive fiction genre. If it’s not enough that developers inkle turned gamebooks on their heads with their wonderfully creative adaptation of Steve Jackson’s Sorcery! ($4.99), they’re now trying to out-adventure Jules Verne in his own story.
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